\\ Cassandra Carey

❯ Objective
To overcome challenges and solve problems while thinking critically and ethically. Creating impactful and meaningful solutions while constantly learning and sharing knowledge in order to positively impact those around me and, hopefully, the world. 🌎
❯ Experience
Consultant / Investor  |  Freelance
March 2023 – Present
Technology & Media Consultant / Investor
Technology & media consultant and investor with specific focuses and expertise in artificial intelligence & applications, hardware design & manufacturing, cloud & hybrid infrastructure & architecture, video game design & engineering, media content authoring pipelines & workflows, startup bootstrapping, funding, & growth, team building & leadership, DEIB in tech & engineering, and system scaling & process automation.
Engineering Manager  |  NexHealth
August 2022 – March 2023
Engineering Manager of Backend Platform team
Engineering Manager for the Backend team who are responsible for scaling the NexHealth platform for SaaS and API customers and their clients. Coordinating with leadership and major stakeholders across multi-domain projects. Handling planning and prioritization of long-term scaling and performance goals, along with feature implementation and addressing regressions, and balancing costs and P/L. Responsible for hiring backend engineers and SDETs. Ensuring my team was always set up for success to deliver world-class engineering solutions.
Senior Engineer  |  Datafold
June 2021 – Feb 2022
Full Stack Cloud Engineer + DevOps
Contributor to Infrastructure-as-Code via Terraform/Packer against AWS and GCP for SaaS and on-site customer deployments. Migration work of application endpoints from Flask to FastAPI, addition of new and extension of existing endpoints and functionality. Designed and implemented the initial version of the unified Jobs endpoint for different models/data structures. Miscellaneous work and improvements to GitHub integrations and features.
Head of Machine Learning Platform & Infrastructure  |  Ultraleap
June 2019 – June 2021
Full Stack Cloud Architecture & Web Engineering + DevOps
Head of the in-house machine learning platform. Primary/sole contributor and maintainer of the internal hybrid-cloud Machine/Deep Learning research platform (SaaS/PaaS: Rails/Python/JS). General Infra & DevOps development, upkeep, and support; management and development of the Organization's cloud solutions, build/automation CD/I pipelines, web properties/ecosystem, and services for Internal, B2B, and B2C endpoints. R&D proof-of-concept and platform engineering, data centers, and hardware. Worked with multiple teams/departments in Tracking, Engineering, QA, IT, Product, Marketing, and Sales across the Org in inter- and intra-departmental projects.
Senior Engineer & Project Manager  |  Leap Motion (Acquired by Ultraleap)
Oct 2012 – June 2019
Senior Engineer & Project Manager  |  Nov 2014 – June 2019
Co-primary manager, contributor, and maintainer of Internal hybrid-cloud pipelining ML/DL PaaS for Tracking Research and General Computation, Simulation, and Analysis. Full-stack development. Build (CD/I) pipelines. UX/I Design and Implementation. Dev-Ops. Cloud/AWS/Heroku. Python/Ruby/JavaScript/HTML+CSS, AngularJS, Shell/*Nix, Unity 3D, Photoshop.
Software Test Engineer / Senior QA Tech Lead  |  Jan 2014 – Nov 2014
Instrumental in building the Certification and Quality Assurance departments. Established testing tools and methodologies. Lead and guided testing of deliverables on deadlines. Extensive Python, Jenkins, and AWS work. Consumer website work.
Certification Technical Coordinator  |  Oct 2012 – Jan 2014
Performed QA, Company IT, and Customer Support handling in addition to Hardware/Software purchasing and machine assembly. Created multiple tools and testing frameworks. Created local computing cluster. WHCK/WHQL device certification. Graphic and AV work. Advanced debugging and project assistance.
Certification Technical Coordinator  |  OnLive
March 2010 – August 17, 2012
Responsible for the day-to-day technical operations of Certification as well as the long-term strategic technical goals of the department. Coordinated general purpose and testing tools development. Performed testing data analytics and visualization and guided process improvement. Involved in additional projects across different departments.
Localization and Quality Assurance Specialist  |  Namco Bandai
January 2010 – March 2010
CQC QA Analyst \ NCG Compliance Analyst  |  Electronic Arts
January 2008 – October 2009
Multimedia Format QA  |  Sony Computer Entertainment America
October 2006 – November 2007
❯ Knowledge
» Leadership & Project Management
» Application and System Architecture Design
» Full-stack Development (Python, Ruby, JS, SQL, HTML+CSS)
» UX/I Design (Wireframes & Mockups)
» Dashboards & Documentation
» FastAPI / Flask, SQLAlchemy, Rails / AR, AngularJS, CS/TS/JS
» AWS+GCP; EC2, EB, S3, SQS, CW/F/T, IAM, SG, ECR, VPC, etc
» ML/DL frameworks and concepts
» Project Tracking GitHub / GitLab, Jira, DevTrack, Radmine
» Agile & Scrum Methodologies
» Knowledge Share (Confluence, Markdown, Wiki)
» Video Games; Design, Engines, Asset Pipelines, Rendering, Testing
» Adobe Photoshop, Illustrator, Acrobat, Premiere, Audition
» Cinema 4D, Unity 3D, Unreal
» Containers / VM's: Docker / Compose, VMware, VBox, Kubes
» Windows / *Nix Scripting & Pipelining
» Jenkins / TravisCI and Sentry / NewRelic
» Heroku, Ansible, Terraform
» PyCharm, RubyMine, Visual Studio, VS Code, Xcode, CMake
» Linux, Mac & Windows, Tablet and Mobile Devices
» Windows WHQL / WHCK
» Hardware & Software Troubleshooting, Diagnostics, & Debugging
❯ Patents
System, Method, and Graphical User Interface for Controlling an Application Executing on a Server
A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprising: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
❯ Game Credits
Mirror's Edge
Certification PC Lead - 2008, 2009
Windows, Xbox 360, Playstation 3
Certification PC Lead - 2008
The Lord of the Rings: Conquest
Certification PC Lead - 2009
Harry Potter and the Half-Blood Prince
Testing and Submission Team Leads - 2009
Windows, Xbox 360, PlayStation 3, PSP, Nintendo DS
Certification - 2008
MySims: Agents
Certification - 2009
Nintendo DS, Wii
MySims: Party
Certification - 2009
Nintendo DS
Certification - 2009
Nintendo DS
❯ Education
University of California Santa Barbara
Computer Science / English Major
Completed first year of college education.
❯ References
Available upon request